Video Game Producer with over 6 years of experience across nearly every platform released.
Handled the original pitch & led the PreProduction for this sweet iPhone port of it’s Xbox 360 / PS3 version.
I contributed to the game by organizing the rotoscoping sessions with the main actors and helping to capture the wide range of animations needed for the game.
I contributed to this project by handling the advertising towards the end/submission phase of the game. Short and sweet.
With our team over 30+ locally, 5-10 based in India, I produced this title. We worked closely with SEGA to update this franchise visually and provide some new gameplay tweaks including online on all platforms and support for the Wii Motion Plus.
I transitioned from Assistant Producer to Producer while on SST. Part of a three man production team, I coordinated and shared the submission on Wii and DS at first, Xbox and PS3 shortly after. I also handled the localization and shared testing responsibilities.
As Assistant Producer, I helped our producer bring this remake to life. I particularly contributed to the online aspect developing the community infrastructure with Agora Games, which brought an Xbox Live-type experience to the DS.
I supported the executive producer by handling the localization, PSP bugs, Online functionalities, testing, player approvals and scheduling.
I assisted the executive producer with support in localisation, bug tracking and general team support during the period leading up to and submission phase.
Bug tracking, team support and multiplayer testing were part of my responsibilities on this project.
For short periods of time, I looked after this project, taking over from the producer to keep development on track.
My first Assistant Producer role was to finish the Japanese conversion of Outrun 2SP for SEGA Europe.